In 1888, the fabric of space and time was torn apart - The Interstice, a gap in the universe, rippled in the air over what was once Richmond, Surrey. Scientists soon discovered that this bizarre temporal anomaly could act as a sort of “fountain of youth” - ancient artifacts, centuries-old relics, and especially prehistoric fossils could be deposited into its swirling vortex, and through much engineering and experimentation, it was found that a human being’s life could be rejuvenated and extended by years or even decades when bathed in the energies released.
The Great Fossil Rush was born- Paleontology became the new power in the world, fossil beds became the new gold mines. People from all corners of the world flocked in annual pilgrimage to the Interstice, sacrificing their oldest heirlooms and meager caches of hard-won fossils to gain the smallest sip of immortality promised by the wondrous phenomenon.
A new economy was born out of the ashes of the antediluvian age...and with it, new conflicts arose...
In Sauriana, players control a band of intrepid Agents: daring men, women, and beasts representing the faction of their choice.
The Othniellians are “cowboys of science” - Darwinian in the extreme and eager to get their hands dirty for the good of the cause. Experimenting in creating genetic abominations, depraved hybrids of man and dinosaur, they are a secretive clade of renegades and roughnecks.
The Cope Collective are gentleman scholars with a knack for technology and engineering. Guarding their museums and fossil sites zealously, they excel at long-range engagements with a combination of sprightly researchers and impervious automatons.
The Explorer’s Club is an elite group of hunters, trappers, trailblazers and adventurers who spread the light of civilization to the darkest reaches of the frontier. Excellent shots and brazen explorers all, each is an independent spirit with the tools to defeat all who oppose them.
The World’s Fair are the rogues, rascals, and rapscallions who populate the dank underbelly of civilized society. Whether the local outlaw gang, back-alley street scum, bounty hunters or beasts of the wild, the World’s Faire has a little something for everyone. This is the mercenary faction - you can build a band entirely from this faction for a unique, take-on-all-comers gang, or you can add Agents from The World’s Faire to a band of any other faction.
Sauriana is a game of choice- players have absolute control over the way they want to play. The rules are simple, but the strategy runs deep. While each model represents an Agent from one of the factions, the possibilities for outfitting and equipping them are endless. Furthermore, as a hobby wargame, you have complete freedom to convert and customize your miniatures as you see fit- almost all of them have compatible parts, examples of which you will see on this website and in our blog.
Put on your best pith helmet, load your musket, ready your Band, and delve into the world of Sauriana!